{
  "version": 5,
  "name": "Serravane",
  "engine": "0001",
  "concepts": {
    "hook": "Build a city in the living script of a sleeping alien signal organism, where every new connection can nourish the settlement or scar its ground.",
    "premise": "Serravane was founded by salvagers who learned that the black filaments surfacing through their basin carry slow, patterned impulses; no one agrees whether the buried source is a creature, a machine, or both. Its residents prize careful grafts, visible repairs, and listening places, while a newer guild urges deeper harvesting to wake the source and learn what it is saying. The city feels reverent and faintly dangerous rather than grim: inhabited, curious, and always under revision.",
    "environment": "A broad bowl of ivory mineral terraces surrounds a shallow, mirror-dark brine pan, with buildable shelves interrupted by exposed filament beds and narrow fissures. Needle reeds and translucent bladder growths gather where brine seeps upward; low rose dust, silver mist, and occasional pulses of cold light reveal the buried network. A dwelling is a small raised shell on one terrace, while the largest exposed filaments arc across several plots like roots or ribs.",
    "architecture": "Ordinary districts use stacked chalk-ceramic shells on dark basalt feet, with ribbed kiln-clay roofs and fine black filament ties that brace doorways and bridge close-set plots; their uneven curls come from growth and later splices. Work yards expose bolted bone-glass vats, ceramic clamps, and replaceable copper contacts, while civic structures use paired, sweeping basalt spars around pale membrane halls to hold long conductive spans without harvesting them. Scarce polished bone-glass signals public investment; a carefully repaired filament seam signals stewardship, and a severed or plated-over seam signals extraction.",
    "gameplay": "Build homes, filament nurseries, ceramic kilns, brine processors, graft workshops, and listening places in a short production loop: walkers carry brine, ceramic, living fiber, and finished grafts between yards, while commute and exposed resource beds shape efficient districts. Harvesting filament beds yields fiber but depletes and scars tiles; nurseries and terrain restoration reopen growth, and connected signal lines meet homes' utility desires without powering production. Homes also value nearby listening places and stocked brine provisions, generating goodwill for expansion toward a costly citywide resonator that completes the settlement's first deliberate message.",
    "palette": [
      {
        "name": "Chalk shell",
        "hex": "#E8DFD0"
      },
      {
        "name": "Brine mirror",
        "hex": "#171B22"
      },
      {
        "name": "Filament ink",
        "hex": "#27232C"
      },
      {
        "name": "Rose dust",
        "hex": "#B98E8C"
      },
      {
        "name": "Bone glass",
        "hex": "#A8A9AE"
      },
      {
        "name": "Oxidized contact",
        "hex": "#79695F"
      },
      {
        "name": "Signal glow",
        "hex": "#B9E8E2"
      }
    ]
  },
  "approved": {
    "concepts": {
      "hook": true,
      "premise": true,
      "environment": true,
      "architecture": true,
      "gameplay": true,
      "palette": true
    },
    "conceptArt": {
      "architecture": {
        "designs": true,
        "sheet": 3
      },
      "environment": {
        "designs": true,
        "sheet": 2
      }
    },
    "designSystem": true,
    "audio": true,
    "buildings": {
      "shell-dwelling": {
        "brief": true,
        "render": 2,
        "model": 4
      },
      "filament-nursery": {
        "brief": true,
        "render": 4,
        "model": 4
      },
      "ceramic-kiln": {
        "brief": true,
        "render": 2,
        "model": 4
      },
      "brine-processor": {
        "brief": true,
        "render": 3,
        "model": 13
      },
      "graft-workshop": {
        "brief": true,
        "render": 2,
        "model": 1
      },
      "listening-hall": {
        "brief": true,
        "render": 2,
        "model": 1
      },
      "concordance-resonator": {
        "brief": true,
        "render": 3,
        "model": 1
      }
    },
    "character": {
      "brief": true,
      "model": true
    },
    "landscape": true,
    "economy": true,
    "publishing": true
  }
}
