{
  "version": 5,
  "name": "Red Well",
  "engine": "0001",
  "concepts": {
    "hook": "Build a workers’ republic inside a Martian ice crater, where every new home makes a claim on the common breath.",
    "premise": "Red Well began as an extraction camp and declared itself a commune when its Earth sponsor tried to price the air. Elected work brigades rotate through ice cutting, cultivation and repair; public honor belongs to people who return scarce material to common use, and the mood is stubborn, warm and watchful.",
    "environment": "A broad impact crater holds exposed blue ice in shaded cuts, wind-polished red gravel on the floor and steep basalt ledges that divide the buildable terraces. Dust storms turn the sky copper; outside travel uses suited porters and marked paths, while excavated ice pockets leave exhausted, unstable ground that can be reclaimed for building.",
    "architecture": "First-camp basalt-aggregate vaults and bolted aluminum ribs remain the ordinary fabric, but newer housing follows Chinese work-unit compounds: short pressure blocks face glazed communal courts shared with canteens and workshops. Russian Constructivist bridge galleries and stair towers join these courts to workplaces; Cuban revolutionary brick-vault experiments inspire fused-regolith learning halls, while Central Asian socialist-modernist geometric art becomes colored glass and enamel relief on civic fronts. Red murals depict gloved workers passing ice and oxygen between brigades, and precise salvaged joints and legible repairs honor collective labor rather than private patrons.",
    "gameplay": "Ice cutters exhaust nearby veins, water works turn ice into water, and algae farms and oxygen plants supply the cartridges that homes desire; suited walkers carry each good between yards. Homes also want a nearby common kitchen and heat from connected steam conduits, so long commutes and scattered housing slow production and goodwill. Expand across crater terraces, reclaim spent cuts and pool enough goods and goodwill to raise the Dawn Beacon.",
    "palette": [
      {
        "name": "Oxide gravel",
        "hex": "#A65239"
      },
      {
        "name": "Basalt shadow",
        "hex": "#34383C"
      },
      {
        "name": "Glacial ice",
        "hex": "#A9CFD9"
      },
      {
        "name": "Pressure aluminum",
        "hex": "#B5BAB7"
      },
      {
        "name": "Signal enamel",
        "hex": "#C53F35"
      },
      {
        "name": "Greenhouse leaf",
        "hex": "#789B68"
      },
      {
        "name": "Dustlight amber",
        "hex": "#E3B46E"
      }
    ]
  },
  "approved": {
    "concepts": {
      "hook": true,
      "premise": true,
      "environment": true,
      "architecture": true,
      "gameplay": true,
      "palette": true
    },
    "conceptArt": {
      "environment": {
        "designs": true,
        "sheet": 1
      },
      "architecture": {
        "designs": true,
        "sheet": 3
      }
    },
    "buildings": {
      "algae-farm": {
        "brief": true,
        "render": 2,
        "model": 7
      },
      "common-kitchen": {
        "brief": true,
        "render": 2,
        "model": 6
      },
      "communal-home": {
        "brief": true,
        "render": 2,
        "model": 8
      },
      "dawn-beacon": {
        "brief": true,
        "render": 2,
        "model": 5
      },
      "deep-ice-cooperative": {
        "brief": true,
        "render": 2,
        "model": 5
      },
      "heat-station": {
        "brief": true,
        "render": 2,
        "model": 6
      },
      "ice-cutter": {
        "brief": true,
        "render": 2,
        "model": 5
      },
      "oxygen-plant": {
        "brief": true,
        "render": 2,
        "model": 5
      },
      "salvage-workshop": {
        "brief": true,
        "render": 2,
        "model": 5
      },
      "water-works": {
        "brief": true,
        "render": 2,
        "model": 7
      }
    },
    "designSystem": true,
    "audio": true,
    "character": {
      "brief": true,
      "model": true
    },
    "landscape": true,
    "economy": true,
    "publishing": true,
    "connections": true
  }
}
