{
  "name": "Crater Porter",
  "role": "Suited communal supply carrier",
  "concept": "A work-brigade porter whose broad shared-load yoke makes every trip between crater terraces visible as collective labor.",
  "silhouette": "Short, planted pressure boots support a faceted coat and a broad shoulder yoke. A dark face window reads from the front; a tall cargo rack or paired canisters reads from behind. The helmet, yoke and rear load remain legible at game scale.",
  "details": "Bolted aluminum yoke arms, red brigade patch, ice-blue cargo, an amber shoulder lamp and a simple hose to the rear pack. Keep panels broad and repairs precise.",
  "value": "The independent 0–1 value represents carried load. At zero the frame is visibly empty; as value rises, blue cargo slabs or canisters fill the rack and the porter leans forward slightly. Load never starts or stops walking.",
  "animation": "At rest the suited porter shifts weight and scans the next path. While traveling, boots take deliberate alternating steps, mittens counter-swing and the cargo settles subtly. The shoulder lamp brightens at night.",
  "variation": "Independently choose a low round helmet or tall angular pressure hood; a wide stocky or narrow tall suit; a tall two-canister pack or broad flat panel rack; and shorter or longer boots. Mix red, oxide and silver coat panels, side patch placement, visor width and equipment stripes without locking those choices into presets.",
  "colors": "Basalt shadow boots and visor, pressure-aluminum yoke, oxide or signal-enamel coat panels, glacial-ice cargo, dustlight-amber lamp and small greenhouse-green repair tags."
}
