{
  "version": 5,
  "name": "The Recursive City",
  "engine": "0001",
  "concepts": {
    "hook": "A Himalayan city where every terrace, court and window is a smaller copy of the mountain.",
    "premise": "Rationalist city on a dry, high Himalayan valley side, founded on the civic promise that sunlight, water and sheltered access are shared by comprehensible rules. One square bay, divided, rotated and subtracted over generations, became a fractal city: markets fill the largest courts, quieter shared rooms the next, and ambitious megastructures meet stubborn older lanes.",
    "environment": "Dry, sun-facing Himalayan mountainside between glacial tributaries: broad pale gravel terraces with shallow contour ramps, rising north to schist ridges and snow, with snowmelt seams beside the founding terrace. Cool sky, warm southern light, sparse rock outcrops; no dense vegetation and no open water across the routes.",
    "architecture": "Fractals set solids and voids at three or four readable scales, relieved by broad blank walls. Old houses are rough-coursed stone boxes bound with timber, in stair-step families with deep reveals, subdivided timber sunrooms, drying terraces and small pitched metal caps. Civic works are concrete stepped pyramids and cubic masses on stone plinths, cut by nested square voids that frame a summit, with beam bridges and dark glazing in the deepest recesses. Workshops use steel trusses and diminishing sawtooth roofs; prestige is exact joints and deep, usable recursion.",
    "gameplay": "Small mountain economy of water, provisions, supplies and cloth: the Eightfold Meltwater House collects water near snow, the Cascading Loom Exchange washes and fulls wool and trades woven cloth for provisions and supplies, and House of Branching Rooms homes consume them and supply labour. Start with one House, eight Rillkeepers and a bootstrap stock; the goal is the Mountain Aperture, built with supplies, provisions, water and cloth.",
    "palette": [
      {
        "name": "Dressed stone",
        "hex": "#E4DCCB"
      },
      {
        "name": "Rubble stone",
        "hex": "#9C8F7E"
      },
      {
        "name": "Schist",
        "hex": "#5C5A5E"
      },
      {
        "name": "Snow",
        "hex": "#F4F6F8"
      },
      {
        "name": "Cool sky",
        "hex": "#A9C3D9"
      },
      {
        "name": "Warm timber",
        "hex": "#A8743F"
      },
      {
        "name": "Dark glazing",
        "hex": "#26303A"
      },
      {
        "name": "Southern light",
        "hex": "#F2C46B"
      }
    ]
  },
  "approved": {
    "concepts": {
      "hook": false,
      "premise": false,
      "environment": false,
      "architecture": false,
      "gameplay": false,
      "palette": false
    },
    "buildings": {
      "branching-rooms": {
        "brief": true,
        "render": 1,
        "model": 2
      },
      "meltwater-house": {
        "brief": true,
        "render": 1,
        "model": 2
      },
      "loom-exchange": {
        "brief": true,
        "render": 1,
        "model": 2
      },
      "mountain-aperture": {
        "brief": true,
        "render": 1,
        "model": 2
      }
    },
    "conceptArt": {
      "architecture": {
        "designs": true,
        "sheet": 1
      }
    },
    "designSystem": false,
    "audio": false,
    "character": {
      "brief": false,
      "model": false
    },
    "landscape": false,
    "economy": false
  }
}
