city-game-2026
Play the imported terrain, construction and economy baseline.
Small worlds for trying out and showing off one engine feature.
Browse living architectural worlds in 3D.
Explore city personalities, motifs, building studies and interactive models.
Compare six variable-font identities across shared gameplay controls.
Compare generative scores, spatial mixes, samples, and interaction sounds.
Draw footprints on terrain and evaluate generated building massing.
Edit site boundaries and compare parcel and apartment layout strategies.
Paint architectural and landscape roles, then decode them into a farm or alien industry.
Inspect generated buildings and agents under different render settings.
Load and arrange multiple generated buildings in one shared scene.